Terrain Editor Part 1
If you're familiar with the technology behind the Rush Rally games, you'll know that we procedurally generate as much as makes sense. Each stage is a combination of an ever growing number of paramaters, all of which have an effect on what you end up seeing and driving on. It's pretty cool being able to vary the tracks quickly but the downside is that it's also very easy to create issues, which of course need investigating. Up until now, we've used a combination of a 2d stage overlay and going in game to verify and investigate mesh issues.
For Rush Rally 4, I wanted to improve things, so have put together an 'editor' of sorts. I've used inverted commas because it's not exactly an editor, more of a viewer, due to the procedural nature of the tech. But at some point in the future, it would certainly be nice to allow modifications to generated stages. At the moment though, it allows us to view the stage mesh and associated features in a more useful way, as well as investigate and debug any issues more easily.