So the last 9 months has been a bit wild, bringing back the original Rush Rally was always something I've wanted to do, and with it came a lot of tweaks, optimisations and improvements to the engine.
So now we have drawn a line under the initial Rush Rally Origins launch and are starting to work to push it on more platforms. There will be a PC build and probably some more consoles included on that list!
I've finally started integrating these changes into Rush Rally 3, the main notable features that are coming over are:
- Addition of Tonal mapping, mainly improved brightness and contrast, which will bring the scene to life a bit more.
- Better lighting effects on the brakes/headlights etc
- Updated water shaders, removing any harsh edges from where it joins the terrain
- Better co driver, it now looks ahead more and should call the turns earlier than normal
- Frame rate improvements
I've just been blasting around the UK at night and the extra contrast and lighting effects really bring it to life a bit more.
More to follow once I start bringing over more features.
I'm hoping though that I can do a small interim build just to get it going again, but no time frame is known for this yet.
Ste