top of page
rushrallyorigins.jpg

Rush Rally Origins

android.jpg
iphone.jpg
3ds.jpg
  • Available on iOS, AppleTV, Android, Android TV and Nintendo Switch!

  • The best handheld top down racer you can buy

  • Pure pick up and play fun

  • Up to 120fps on supported devices

  • leaderboards and ghosts

pc.jpg
xbone.jpg
rushrally3.jpg
goldaward.png

Rush Rally 3

android.jpg
iphone.jpg
3ds.jpg
  • Available on iOS, AppleTV, Android, Android TV and Nintendo Switch!

  • Using Rush Engine (Our own cross platform engine)

  • The latest benchmark in mobile rally racing

  • Real physics using real world car dynamics from real telemetry data

  • 60 Frames per second on your mobile device

  • Realtime multiplayer, events, Cross platform leaderboards and ghosts.

  • AAA racing in handheld form!

ta.png
pc.jpg
crackdown3.jpg

Crackdown 3

pc.jpg
xbone.jpg
unreal.jpg
  • Lead vehicle programmer

  • Working with Unreal engine and Havok

  • Animation and IK programming

rushrally2.jpg

Rush Rally 2

android.jpg
iphone.jpg
  • Available on iOS, AppleTV, Android, Android TV and Amazon!

  • Using Rush Engine (Our own cross platform engine)

  • The new benchmark in mobile rally racing

  • Real physics using real world car dynamics from real telemetry data

  • 60 Frames per second on your mobile device

goldaward.png
ta.png
rushrally.jpg

Rush Rally

android.jpg
iphone.jpg
  • The very first in the Rush Rally series, no longer available on iOS/Android

  • Using Rush Engine (Our own cross platform engine)

  • Top 10 finalist in the indie dev showcase 2014!

  • Retro style gameplay top down cameras rule!

  • Real physics using real world car dynamics to create an authentic experience

  • Facebook/Gamecenter/Googleplay integrated, to allow play with friends

bronzeaward.png
sast.jpg

Sonic Racing Transformed

android.jpg
iphone.jpg
3ds.jpg
  • Lead physics programmer

  • Fully Responsible for all the physics and collision in the game across all platforms

  • Arcade Kart handling driven by realistic underlying car dynamics

  • Boat dynamics using real world forces including buoyancy and drag

  • Aircraft dynamics mainly written to give an accessible handling model

  • Animation system with skinning written from scratch, utilises Spu's on PS3 from cross platform code, provides ability to evaluate with differing tangents at realtime (which Playstation Edge does not support)

ps3.jpg
wiiu.jpg
psp2.jpg
xbox360.jpg
pc.jpg
motogp.jpg

MotoGP 10/11

ps3.jpg
xbox360.jpg
  • Lead programmer

  • Focused on simulation motorcycle physics and Xbox360 specific code

  • Full Force based system includes gyroscopic forces to keep bike upright

  • Real Tyre modelling accounting for combined slip situations

  • 60 FPS with 27 bikes racing at once

splitsecond.jpg

Split Second

psp.jpg
  • Lead Physics programmer.

  • Arcade racer similar to that of burnout (based on a release game)

  • Drifting, Smashes (burnout style crashes).

  • All in game camera work.

  • Truck and Trailer Racing

  • Playable Helicopter physics

  • 30 FPS on PSP with the exact Car dynamics as we use on next gen platforms.

f1.jpg

F1 2009

wii.jpg
psp.jpg
  • Physics programmer, integrating Codemasters physics engine into our engine

  • Full F1 Car tuning and setups

  • Dynamic Tyre wear and fuel during the race, affecting handling real time

  • Dynamic Weather conditions affecting Tyre Model

  • All In game camera work

  • Qualifying, Practice and Time-Trial game modes

gti.jpg

GTi Club+

ps3.jpg
  • Lead Physics programmer

  • Lead Car dynamics programmer:

    • included writing an entire simulation physics model from scratch and integrating it into the main physics library. Arcade handling helpers were then added to replicate the feel of the original arcade game

  • All in game cameras and car shaders

  • 60 FPS

  • Presentation for network game - Lobby and Car Select.

sst.jpg

Sega Superstars Tennis

xbox360.jpg
ps3.jpg
wii.jpg
  • Physics Programming

  • Mini Game programming:

    • Monkey Ball

    • House of the Dead

    • Jetset radio

  • Ball effects

  • AI and superstar shots

brokensword.jpg

Broken Sword - The Angel of Death

pc.jpg
  • Animation, including full IK system

  • Gameplay Programming, Control Schemes.

  • User Interface

  • AI Programming for path finding using the point and click interface, using A-Star algorithm.

ssr.jpg

Sonic and Sega All-Stars Racing

xbox360.jpg
ps3.jpg
wii.jpg
  • Uses the in house physics engine that I wrote for Sumo Digital

  • Responsible for supporting the physics library within the game

dirt2.jpg

Colin McRae Dirt2

wii.jpg
psp.jpg
  • Additional programming, maintaining the Codemasters physics engine within our own

drwho.jpg

Dr. Who

pc.jpg
  • Core Tech, supporting the use of my physics library.
    Additional core tech to aid character movement.

bottom of page