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Stephen Brown
Jul 4, 20222 min read
Procedural Skidmarks
So we've got to a place where the game is live on pretty much every platform, except for Sony PlayStation consoles (which, for those who...
571 views16 comments

Stephen Brown
Nov 9, 20211 min read
Photo mode anyone?
Since the release of Rush Rally 3, I'm now finding that there is a lot of media out there where people have recorded screenshots in the...
637 views11 comments

Stephen Brown
Aug 26, 20211 min read
Blame it on the weatherman!
I've had a few people ask me about the lighting and weather in Rush Rally Origins over the last week or so, and felt I should knock up a...
379 views4 comments

Stephen Brown
Aug 12, 20213 min read
Who wants to go on safari!
So once you have committed to a launch date, and have your "banker" builds sat in the wings waiting, what is it that us game developers...
651 views74 comments

Stephen Brown
May 5, 20211 min read
Where it all began...
I get a lot of people asking me "what happened to Rush Rally 1?", in fact some people seem to think it never happened and that I went...
664 views5 comments

Stephen Brown
Oct 23, 20202 min read
Fenced Off!
Whilst creating these 3 new countries, I decided I wanted to add more variation to them from the original tracks in the game. After doing...
853 views32 comments

Stephen Brown
Oct 2, 20202 min read
Build your Bridges!
Wow it's been ages since I updated on here, I've been hectic over the last 6 weeks and have finally sat down to finish off the track pack...
869 views2 comments

Stephen Brown
Aug 13, 20201 min read
Stone walls!
I'm in the process of adding more assets to the game to make everything feel a bit less "same" and more interesting per country. As Rush...
328 views4 comments

Stephen Brown
Jul 1, 20202 min read
Font Chaos!
Since the start of the engine, fonts have always been rendered offline into a texture sheet and then had effects applied to them. This is...
379 views9 comments

Stephen Brown
Apr 30, 20202 min read
A Neverending Week!
This week seems to have gone on forever, however I've got a few things fixed and completed that have been annoying me for a while, and I...
418 views59 comments

Stephen Brown
Apr 3, 20203 min read
Real world track building!
A few people have asked how Rush Rally 3 is such a small install size considering it has 20 cars, 80+ tracks and delivers a AAA...
509 views5 comments

Stephen Brown
Apr 3, 20201 min read
User Content
Every day users post pictures with their custom car designs and some of them are now really pushing the boundaries. I've added a lot of...
488 views10 comments

Stephen Brown
Apr 1, 20202 min read
Education
So a quick follow up on the last post. Basically someone decided to rate the game down as 1 star, from 4, even though they said the game...
112 views0 comments

Stephen Brown
Mar 31, 20201 min read
Cheapskate
The update has been pushed a little early, as is the norm in gaming. Thank you all for your kind words and enthusiasm behind this...
185 views3 comments

Stephen Brown
Mar 20, 20201 min read
Localisation is the key!
I've just received the last batch of localisation text from the LocaliseDirect, who are super speedy at turning around translations for...
44 views0 comments

Stephen Brown
Mar 10, 20201 min read
Transparent Glass
As you've probably guessed by now, adding see through glass to the engine has opened up a whole new can of worms. First was getting...
288 views1 comment

Stephen Brown
Mar 6, 20201 min read
New Interiors
The interior system has been reworked again somewhat. Originally there was one interior model which was the same for all cars and when...
88 views0 comments

Stephen Brown
Mar 5, 20201 min read
Damage Deformation
So I've basically made all the interiors procedurally generated from parts, including the roll cage, seats, dashboard etc. The problem...
319 views12 comments
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